Cruel 2 B Kind: the friendly assassin

The game Assassin, as Wikipedia helpfully puts it, is a “live-action role playing game” where every player is trying to kill other players until only one remains. Unlike a card game or the round-the-table Werewolf game popular at Foo Camp, Assassin can span many days and include dozens of people. That means it collides with Real Life in fairly obvious ways. You can, for example, be killed on the way to class. But what does it mean to be killed? In one game you might be done in with a squirt gun, in another it might be a rubber band. But a new version of the game, as I learned at Collision Detection, involves killing with kindness.

Cruel 2 B Kind is a version of Assassin designed to get around one of the inconveniences of the game: freaking out bystanders with disturbing and apparently dangerous attack and evasion dramatics. Intead of murdering someone with a squirt gun, you do it with a targeted compliment. Thus, a badly-aimed volley will only brighten a bystander’s day rather than dampening their shirt or soiling their pants.

This all sounds clever to me, but I knew exactly where to go for the straight dope. At great expense, we have retained the services of Assassin Expert JMike and asked him for his opinion on the matter. When it comes to Assassin, JMike knows whereof he speaks. Over the past 15 years he has played and managed dozens of Assassin games great and small. Here’s what he had to say.

The “random act of kindness” shtick is a little sappy. Granted,
assassin-style games have always had a problem: how to arrange a game that
is played out in the real life urban jungle? People who design these kind
of games — well some of them anyway — fantasize about being able to set up
stake-outs, open-clandestine meetings, elaborate hits, etc. out in public,
but obviously you have this problem that the more realistic the setup, the
more likely it will be confused for the real thing (with dire consequences).
So the realism wing of the gaming world takes the action into controlled or
semi-controlled environments: college campuses, convention hotels, private
rural land, and they accept the necessary compromises: complex relationships
with the authorities and/or slightly watered-down action (paintball, boffer
weapons, very simplified role playing dynamics, etc.). This other wing of
the gaming world seems to be evolving recently, where they use VERY watered
down action in order to be able to play out in the real world. I’d say that
the recent movement of live performance art — I forget the name of the
phenomenon, but where you get like 200 people to meet and go up and down the
escalators in some iconic hotel lobby in town — is very closely related to
this wing of the gaming world. Anyway, I think modern technology is going
to be a big advance to this wing of the gaming world, in that you’ll be able
to do more complicated things where you get the thrill of the chase and
even, in a way, the thrill of the kill, without having to do things that
look dangerous or threatening to non-players.

SO I guess my take on it is that this is kind of a confluence of the old
school live-action role playing gaming scene with the
whatever-its-name-is-performance-art scene and more power to it. I hope and
expect to see some pretty good and funny things come out of it. Random act
of kindness warfare is a little bit of a sappy start though :)

So there you have it. One of my favorite things in life is knowing just who to ask when a certain topic comes up. You’d be surprised how often JMike is that person.

Voice recognition works now

I recently bought NaturallySpeaking, a program that does voice-to-text speech recognition. It’s owned by Nuance now, but the Dragon Systems technology has been bought and sold multiple times since work started on it in the 1980s. The latest versions (I bought Preferred version 9) have been getting consistently good reviews and I have a lot of text to enter, so I decided to take the plunge.

Sure enough, this software is almost disturbingly good. I picked up a book on alchemy that happened to be on my desk and read the following:

Standing between science and art, philosophy and religion, the mysterious practice of alchemy has long been cloaked in a veil of mystery. To this day, scholars are unsure of the precise origins of this esoteric craft, the forerunner of modern chemistry, which reached its peak in the Renaissance.

It didn’t make a single mistake in that passage.

As part of the training process for using the software they have you read one of several passages. I chose John F. Kennedy’s inaugural address. I was sorely tempted to read it in a funny John F. Kennedy voice, but the downside was obvious: I would have been obligated to speak in a funny John F. Kennedy voice every time I wanted to dictate something, and my fellow Americans, that is something that this administration cannot condone and will not support.

Some observations after using NaturallySpeaking for a few days: Even when dictation is 99.9% correct, you really want it to be 100% correct. I was also surprised to see just how much time I spend in editing, formatting, and fiddling with text, which is to say stuff that voice commands are not so good at. Voice is now good for laying down text in big blocks, but not so good at spatial fiddling. Even when you’re sitting next to a human who understands your words perfectly, it takes a lot of work for them to understand your intent. If you’re telling them how to use a GUI, you quickly end up in tech support hell, saying things like: “Double click on that. Not there… over there, just above that red thing. No, to the left! Farther left! Oh crap, you just launched Visual Studio. Here, give me the mouse.”

Another funny thing is that since the contextual understanding is so good these days, the errors that you do get are harder to spot in a quick proofing pass. In a world of clever machines, be grateful for obvious miss steaks. Ha ha. Just kitten.

eBay Second Offer scam?

I was bidding for some software on eBay this weekend (new, unopened, never registered). I had the winning bid for a long time and just as the auction ended I was outbid and lost the auction. Fair enough… that’s life on eBay. Sniping happens all the time. What made the story more interesting is that soon after I was informed that I lost, I got a “Second Chance Offer”. According to the offer, “the high bidder was either unable to complete the transaction or the seller has a duplicate item for sale.” Something about this struck me as odd, but since I had already done my comparison shopping and convinced myself that my offer was a good value, I went ahead made the purchase.

But the experience got me thinking about the Second Chance system. You’re officially forbidden to bid for your own items (known as shill bidding), but I suspect a lot of people do it anyway. But I had always assumed that at least the seller would have wasted their time with a shill bid. For example, say you run a week-long auction and end up winning your own item. Now, oops! you’ve got to start another auction with the same item. So at least there is some real cost to the seller, besides the risk of getting caught. But the Second Chance policy lets you run a very efficient shill-bidding process. Your sock-puppet shill makes a very high bid to draw out the highest prices people will pay. Your sock puppet wins the auction, but of course is unable to pay (sock puppet insolvency is rife). Now you double back to offer the item to the next highest bidder who has been completely exposed at their high water bid. No need to re-offer the item, and you squeeze optimum value out of your market. That’s got to be a pretty tempting hack for your average seller. Anybody heard of this kind of thing?

As a coda to this story, I googled around for “eBay Second Chance scam” and learned of an entirely different hazard associated with this transaction. After a legitimate sale has closed, a third party thug claiming to be the seller can contact a losing bidder. The losing bidder happily sends money, and the phisherman departs with his cash. In the meantime, the actual seller is completely unware this is happening. So beware of phishy addresses if you get a Second Chance offer.

Hearing about this scam made me nervous, but the details of my sale checked out. Then again, I haven’t received my goods yet, so you never know…

Visualizing flights; visualizing Google

I’ve spoken to several people who really liked the airplane flight visualizations that I linked to here and here. The patterns are so beautiful that they are practically aching to be put into the hands of an artist. That artist is among us, and his name is Aaron Koblin. Via peterme I found out about his work. You must go look at his take on the FAA planes-in-flight data for March 20, 2005. The raw data is inspiring enough, but Koblin makes it look like the U.S. is juggling 19,000 brightly colored balls, or scintillating with pyrotechnic tracers, or in the pièce de résistance, spawning molten globules of amoeboid protoplasm. Sorry for the overwrought prose, but this stuff is really good.

Until very recently, data patterns like this were being interpreted either strictly by engineers or, in the best cases, an engineer who happened to have a good sense of design. Now the pros are starting to arrive. When has this happened before? I was wondering what the pre-computer analogy would be to an artist taking on a technical topic with technical tools. Was there a time when photography was just transitioning to art, before which it was considered only the domain of 19th century gadgeteers? And I suppose architecture has always been on this cusp.

In passing, I wanted to link to an eerily similar animation of Google search activity that I found via A Day of Google” href=”http://radar.oreilly.com/archives/2006/09/a_day_of_google.html”>O’Reilly Radar site. This an animation of where searches are originating all over the world for one 24 hour period. One take-away observations: planes sleep more than Google searches do. Lots of people are staying up too late banging away on their computers.

Speaking of which, where did the time go? Good night!

Foo camper puzzler

I’ve been slow to sort through my Foo Camp notes, partly because it was such an overwhelming experience, and partly because so many of the people from Foo Camp are famous and prolific A-list bloggers. What can I possibly add to the story that they have already blogged about in such detail? Well, of course they have their stories and I have mine. And if you don’t keep up with A-list bloggers that went to Foo Camp, then just maybe you’ll hear about it here first.

The place to start is the name: Foo Camp. The “Foo” part is a kind of quasi-joke that stands for “Friends of O’Reilly” in a winking sort of way. But the “Camp” part is not a joke. We really did show up in Sebastopol, California and camp in the grassy area behind the O’Reilly Media headquarters. Just imagine pitching a tent in a business park and you’ll get the basic idea. Here is what it looked like. And, in the spirit of an un-conference, we really did throw together an improvised conference schedule on Friday night. And we really did drink at the proverbial Foo Bar. I’m sorry, I meant to say the literal Foo Bar.

Without getting too much more into it now, I will say that absolutely everyone there was smart and interesting. It was intimidating to meet so many fascinating and accomplished people, but it was positively alarming to come home and read more about their accomplishment online. I camped next to D. Richard Hipp, an open source developer from North Carolina. When I was poking around his web site after I got back, I came across this lovely puzzler page. I hope it wastes a lot of your time, because it sure burned up a lot of mine.

SculptorHouse: place as art

olu.jpg
You’ve heard of landscape architecture. Now get ready for the architected landscape. My brother-in-law Craig Pleasants is an artist who has worked on sculptures at an architectural scale. With years of experience to draw on, he’s now turning the idea of architectural sculpture into a business opportunity with a site called sculptorhouse.com. The picture shown here is actually one of Craig’s first architectural projects: the house he lived in for many years. Eight sided, eccentric, and endearing, it became known in our family as the OLU, for Octagonal Living Unit. Now with Craig’s help you can have an OLU of your very own. Contact him at the sculptorhouse.com site and he will create something beautiful on your property.


Incidentally, Craig has also done some writing and illustration. One of my favorite stories of his is the ethnohistoriographical deconstruction of the Three Little Pigs story. I won’t give away the surprising conclusion, but I will say that the first little pig deconstructs a straw house, and the second little pig deconstructs a… well, just be sure and read all the sidenotes.

Segway dealerships

segway-dealer.jpg
I’m just back from a week’s vacation at Lake Winnipesaukee in New Hampshire. Between vacation and Foo Camp, it’s been a hectic couple of weeks, but things should be getting back to normal now. I mention the vacation because, at a stop for dinner on the way up, I happened to notice this dealership sign: Segway of Northern New England. It was like a sign from the future that didn’t quite happen. A few years in the future from a few years ago (i.e. now) we were all going to be zooming around on Segways. Weren’t we? Weren’t we?

One critique that seems to stick to the Segway is that, at some basic human level, it’s just weird to see someone standing still and moving at the same time. The Segway-ist can’t help looking comical. It reminded me of the difference between motorcycle cops and bicycle cops. Psychologically there’s just no comparison: the bicycle cop is approachable. He’s your friend. He’s on your side. You want to talk to him. You want him to catch the bad guy. But the motorcycle cop moves without moving. He is remote and menacing, an enforcer from another domain. You might even be tempted to help his frightened prey escape. Which all leads to the question: what about the cop on a Segway? Intimidator, friend, or buffoon?

The Segway of Northern New England showroom really exists of course, but then New Hampshire is Dean Kamen’s back yard. I don’t imagine there are too many other dealerships around the country. I wonder what kind of business it does.

Cheap DNA sequencing

abi3730.jpg
This is a picture of one DNA sequencing machine: the Applied Biosystems 3730xl DNA Analyzer. It costs a few hundred thousand dollars and it’s starting to show its age, but it’s still the sweetest thing on the market if you want to sequence DNA accurately and fast. Here’s another DNA sequencing machine: RNA polymerase. It’s been around for a few billion years, and you’ve got trillions of them in your body right now, most of them sequencing DNA faster than the fridge-sized 3730xl. If not, you’d be real dead.

One of the reasons I’m optimistic about our ability to understand what’s happening inside the cell is that a cell is already a sophisticated information processing engine. If we can learn how to listen to it as it’s working, we won’t need to blast it to bits and paste its little smithereens back together in a kind of glorified biotech forensics lab. The violence of the language we use is telling. Polymerase chain reactions? Shotgun sequencing? Please. Why don’t we just ask that busy little RNA polymerase to tell us what it’s doing?

Of course that’s easy for me to say, but it turns out that’s exactly what Steve Block is doing in his Stanford lab. By stringing DNA between two tiny polystyrene beads, he can effectively listen to the sound of transcription and infer the sequence. The title of his paper drives home the fact that you can’t get much smaller than this: Single-Molecule, Motion-Based DNA Sequencing Using RNA Polymerase. If you don’t have a subscription to Science (which I don’t) you can read about papers like this in places like Alex Palazzo’s Daily Transcript and then you can go directly to the publishing lab for the paper (PDF).